11/28/2023 0 Comments Apb reloaded hacks![]() ![]() ![]() And let's not go down the rabbit hole of giving GMs recruited from the playerbase access to the banning tools. The other obvious option is in game GMs actively looking for cheaters, but there's a problem there because a paid GM from outside will only be able to deal with really obvious hackers like speedhackers, people who stream themselves, and the most blatant SHAWbots because they won't have deep knowledge of the game. Should we bring them back, and keep EAC, which you've called lax, and have three anti-cheats not working right? Maybe implement every piece of anti-cheat software that exists all at once? Do you think that'll help? Cos I doubt it will (not to mention that they'd probably conflict with each other). LO have already replaced two anti-cheats cos they weren't delivering the desired results. At the risk of some sub-literate idiot interpreting this as a pro hacker post, what do you mean by 'several layers of hack detection'?
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